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2024 New Vector Ltd.\nCopyright 2023 The Matrix.org Foundation C.I.C.\nCopyright 2020 Nurjin Jafar\nCopyright 2020 Nordeck IT + Consulting GmbH.\n\nSPDX-License-Identifier: AGPL-3.0-only OR GPL-3.0-only OR LicenseRef-Element-Commercial\nPlease see LICENSE files in the repository root for full details.\n*/\n\nimport type ICanvasEffect from \"../ICanvasEffect\";\n\ntype ConfettiOptions = {\n    /**\n     * max confetti count\n     */\n    maxCount: number;\n    /**\n     * particle animation speed\n     */\n    speed: number;\n    /**\n     * the confetti animation frame interval in milliseconds\n     */\n    frameInterval: number;\n    /**\n     * the alpha opacity of the confetti (between 0 and 1, where 1 is opaque and 0 is invisible)\n     */\n    alpha: number;\n    /**\n     * use gradient instead of solid particle color\n     */\n    gradient: boolean;\n};\n\ntype ConfettiParticle = {\n    color: string;\n    color2: string;\n    x: number;\n    y: number;\n    diameter: number;\n    tilt: number;\n    tiltAngleIncrement: number;\n    tiltAngle: number;\n};\n\nexport const DefaultOptions: ConfettiOptions = {\n    maxCount: 150,\n    speed: 3,\n    frameInterval: 15,\n    alpha: 1.0,\n    gradient: false,\n};\n\nexport default class Confetti implements ICanvasEffect {\n    private readonly options: ConfettiOptions;\n\n    public constructor(options: Partial<ConfettiOptions>) {\n        this.options = { ...DefaultOptions, ...options };\n    }\n\n    private context: CanvasRenderingContext2D | null = null;\n    private supportsAnimationFrame = window.requestAnimationFrame;\n    private colors = [\n        \"rgba(30,144,255,\",\n        \"rgba(107,142,35,\",\n        \"rgba(255,215,0,\",\n        \"rgba(255,192,203,\",\n        \"rgba(106,90,205,\",\n        \"rgba(173,216,230,\",\n        \"rgba(238,130,238,\",\n        \"rgba(152,251,152,\",\n        \"rgba(70,130,180,\",\n        \"rgba(244,164,96,\",\n        \"rgba(210,105,30,\",\n        \"rgba(220,20,60,\",\n    ];\n\n    private lastFrameTime = Date.now();\n    private particles: Array<ConfettiParticle> = [];\n    private waveAngle = 0;\n\n    public isRunning = false;\n\n    public start = async (canvas: HTMLCanvasElement, timeout = 3000): Promise<void> => {\n        if (!canvas) {\n            return;\n        }\n        this.context = canvas.getContext(\"2d\");\n        this.particles = [];\n        const count = this.options.maxCount;\n        while (this.particles.length < count) {\n            this.particles.push(this.resetParticle({} as ConfettiParticle, canvas.width, canvas.height));\n        }\n        this.isRunning = true;\n        this.runAnimation();\n        if (timeout) {\n            window.setTimeout(this.stop, timeout);\n        }\n    };\n\n    public stop = async (): Promise<void> => {\n        this.isRunning = false;\n    };\n\n    private resetParticle = (particle: ConfettiParticle, width: number, height: number): ConfettiParticle => {\n        particle.color = this.colors[(Math.random() * this.colors.length) | 0] + (this.options.alpha + \")\");\n        if (this.options.gradient) {\n            particle.color2 = this.colors[(Math.random() * this.colors.length) | 0] + (this.options.alpha + \")\");\n        } else {\n            particle.color2 = particle.color;\n        }\n        particle.x = Math.random() * width;\n        particle.y = Math.random() * -height;\n        particle.diameter = Math.random() * 10 + 5;\n        particle.tilt = Math.random() * -10;\n        particle.tiltAngleIncrement = Math.random() * 0.07 + 0.05;\n        particle.tiltAngle = Math.random() * Math.PI;\n        return particle;\n    };\n\n    private runAnimation = (): void => {\n        if (!this.context || !this.context.canvas) {\n            return;\n        }\n        if (this.particles.length === 0) {\n            this.context.clearRect(0, 0, this.context.canvas.width, this.context.canvas.height);\n        } else {\n            const now = Date.now();\n            const delta = now - this.lastFrameTime;\n            if (!this.supportsAnimationFrame || delta > this.options.frameInterval) {\n                this.context.clearRect(0, 0, this.context.canvas.width, this.context.canvas.height);\n                this.updateParticles();\n                this.drawParticles(this.context);\n                this.lastFrameTime = now - (delta % this.options.frameInterval);\n            }\n            requestAnimationFrame(this.runAnimation);\n        }\n    };\n\n    private drawParticles = (context: CanvasRenderingContext2D): void => {\n        if (!this.context || !this.context.canvas) {\n            return;\n        }\n        let x;\n        let x2;\n        let y2;\n        for (const particle of this.particles) {\n            this.context.beginPath();\n            context.lineWidth = particle.diameter;\n            x2 = particle.x + particle.tilt;\n            x = x2 + particle.diameter / 2;\n            y2 = particle.y + particle.tilt + particle.diameter / 2;\n            if (this.options.gradient) {\n                const gradient = context.createLinearGradient(x, particle.y, x2, y2);\n                gradient.addColorStop(0, particle.color);\n                gradient.addColorStop(1.0, particle.color2);\n                context.strokeStyle = gradient;\n            } else {\n                context.strokeStyle = particle.color;\n            }\n            context.moveTo(x, particle.y);\n            context.lineTo(x2, y2);\n            context.stroke();\n        }\n    };\n\n    private updateParticles = (): void => {\n        if (!this.context || !this.context.canvas) {\n            return;\n        }\n        const width = this.context.canvas.width;\n        const height = this.context.canvas.height;\n        let particle: ConfettiParticle;\n        this.waveAngle += 0.01;\n        for (let i = 0; i < this.particles.length; i++) {\n            particle = this.particles[i];\n            if (!this.isRunning && particle.y < -15) {\n                particle.y = height + 100;\n            } else {\n                particle.tiltAngle += particle.tiltAngleIncrement;\n                particle.x += Math.sin(this.waveAngle) - 0.5;\n                particle.y += (Math.cos(this.waveAngle) + particle.diameter + this.options.speed) * 0.5;\n                particle.tilt = Math.sin(particle.tiltAngle) * 15;\n            }\n            if (particle.x > width + 20 || particle.x < -20 || particle.y > height) {\n                if (this.isRunning && this.particles.length <= this.options.maxCount) {\n                    this.resetParticle(particle, width, height);\n                } else {\n                    this.particles.splice(i, 1);\n                    i--;\n                }\n            }\n        }\n    };\n}\n"],"names":["DefaultOptions","maxCount","speed","frameInterval","alpha","gradient","Confetti","constructor","options","_defineProperty","this","window","requestAnimationFrame","Date","now","async","canvas","timeout","context","getContext","particles","count","length","push","resetParticle","width","height","isRunning","runAnimation","setTimeout","stop","particle","color","colors","Math","random","color2","x","y","diameter","tilt","tiltAngleIncrement","tiltAngle","PI","clearRect","delta","lastFrameTime","supportsAnimationFrame","updateParticles","drawParticles","x2","y2","beginPath","lineWidth","createLinearGradient","addColorStop","strokeStyle","moveTo","lineTo","stroke","waveAngle","i","sin","cos","splice","_objectSpread"],"sourceRoot":""}